The productions within the framework of IMMENSIVA as well as Nubia Labs encompass a broad spectrum of immersive and interactive experiences. Through collaborations with various artists and institutions, Espronceda embraces contemporary art by integrating advanced technologies such as Virtual Reality (VR), Artificial Intelligence (AI), Augmented Reality (AR), motion sensors, and interactive installations.

These projects are categorized based on the technologies used, providing a detailed view of how different mediums are explored and combined in creative expressions. The works span across multiple initiatives, including those developed in partnership with IMMENSIVA, NUBIA LABS, and other co-productions with a focus on new media, digital art, and experimental interactions.

 

Technology Breakdown of productions:

  • Artificial Intelligence, VR, and Immersive Video (AI/VR/AR): 9 projects.
  • Interactive Installations (motion sensors, sound, light): 9 projects.
  • Spatial Sound and Audiovisual Experiences: 4 projects.
  • Collaborations and Co-productions with Emerging Technologies: 5 projects.

 

Productions with Immersive AI and VR Installations

  • Being You (2024)
    Artists: Adam Cole, Shae Myles Technology: Immersive AI video installation.
  • Inner Dimensions (2024)
    Artists: Crisal Rodriguez, Ruh Leng, Juan Rubiano Technology: Immersive video installation with motion sensors for interactive audiovisual composition.
  • Shrine of Life (2024)
    Artists: Cesarine Lafontant, Elizabeth Ricachi, Swaeny Nina Kersaan Technology: Participatory/interactive installation with sound, light, and natural elements, using light pressure sensors.
  • Assemblies (2024)
    Artists: Ryan Cherevaty, Rachel Heavey, Gerard Valls Montaño Technology: Relational installation exploring human intervention and habitation.
  • HOLON (2023)
    Artists: Denise Thiemke, Paul Lakos, Anna Gayete Technology: Multisensory VR experience with embodied interaction between humans and nature.

 

Productions with Immersive Video Installations

  • SIGIL (2022)
    Artists: Juan Cabrera, Commonolithic, ?rem Çoban, Isidro Escoda, Niall Hill, Francisco Macía Varela, Rafa Roeder Technology: Mixed reality, high-definition scanning, shared metaverse.
  • OXYTOCINA MACHINA (2021)
    Artists: Sammie de Vries, Mila Moleman, Zalán Szakács, Lucía Redondo, Mathieu Preux Technology: Hybrid VR installation.
  • XHALE (2021)
    Artists: Dilara Ba?köylü, Egemen Ertu?rul Technology: AI-driven human-computer interaction using breath detection via microphones.
  • THEATRE OF INCONVENIENCES (2021)
    Artists: Anirudhan Iyengar, Nuño de la Serna, Dominic Schwab, Helvijs Savickis, Julia Obleitner, Mathieu Preux Technology: Psychogeographical VR experience with 3D city scans.

 

Productions with AI-Driven, Data-Interactive, and Mixed Reality Installations

  • Invisible Universe (IMMENSIVA 2020 VR/AI Residence)
    Artists: Lauren Moffatt, Kris Pilcher, Seyyed Mohsen Hazrati Technology: Data-driven mixed reality, VR, AI – Exploring astrobiology and human introspection through electromagnetic waves, celestial avatars, and real-time data projections.
  • SKNXSYTNH (A xenotransplantative skin) (IMMENSIVA 2020 VR/AI Residence)
    Artists: Cenk Guzelis, Seyyed Mohsen Hazrati, Josecarlos Florez Technology: VR, AI, motion tracking, real-time interaction – Exploring identity, perception, and digital-physical entanglement.
  • SYMBIOTIC RESONANCE (2024)
    Artist: Sara + The Bots (Sara Groborz) Technology: TouchDesigner, Generative AI, Ableton Live – Interactive audiovisual installation combining microbial growth patterns with real-time digital processing.
  • NeuraGest (2023)
    Artist: Marc López Technology: AI, Motion tracking – Users create abstract art by tracking hand gestures using AI technology.

 

Productions with Augmented Reality and Collective Interaction

  • Supercel / Pluja de Il·lusions (2024).
    Artists: Rafa Roeder, Fran Macia, Niall Hill Technology: Augmented Reality, Collective interaction – AR-based immersive experience creating an interactive and sensory environment.
  • Radiome (2023)
    Artists: Esen Küçüktütüncü, Carlos García Reche, Francisco Macía, Niall Hill, Franco Belli, Gabriel Schuber Technology: Spatial sound, Binaural audio, Interactive projection – Collaborative soundscapes using Earth’s cardinal points with reactive projections and sound.

 

Productions with Digital Art and Generative Interactions

  • VIMANA (2021)
    Artists: Emanuele Dainotti, Commonolithic, Sara Tirelli, Racelar Ho, Nicoletta Favari, Christopher Salvito, Guilherme Martins Technology: 6DoF interactive immersive installation with ritual-based interactions.
  • Nonlinear Linear Casuality (2021)
    Artists: Álvaro Muñozledo, Mathieu Preux, Sofia Beatrice Malatesta Technology: Interactive immersive installation exploring cause-effect relationships in virtual environments.

 

Productions with Immersive Virtual Reality and Sensory Experiences

  • Science of Happiness: Breath and Color (2021)
    Artists: Dr. Bojana Ginn i Pekko Vasantola Technology: Immersive video-acoustic installation based on breathing and color therapy.
  • TesserIce (2021)
    Artists: Jared Christopher Kelley, Max Orozco, Clea T. White Technology: 4D VR mediascape exploring climate change effects on polar ice.
  • ENTARIUM (2021)
    Artists: Daniel Cabanzo, Anna Bacheva, Emanuele Dainotti, Mathieu Preux Collaboration: Racelar Ho, Rich Johnson, Corinne Linder Technology: Interactive installation using real-time spatial data for autonomous memory representation.

 

Productions with Interactive Digital and Hybrid Experiences

  • Bittersweet Symphony (2023)
    Artist: Sandra Davis Technology: Real-time climate data mapping to sound – Translating climate data into soundscapes focusing on Air Quality Index (AQI).
  • LOVEVIBES (2023)
    Artists: Daniel González Franco, Cathline Smoos Technology: Virtual Reality (Oculus Quest 2), Interactive dance experience, Live music synchronization, Dynamic visuals, Color filters, Particles, Pass-through – Immersive and inclusive experiences in a judgment-free digital space.
  • OLEA (2023)
    Artist: Solimán López Technology: Blockchain, DNA synthesis, Crypto-art – Combining DNA synthesis with cryptocurrency technology for authentication and traceability.
  • Stargazer (2023)
    Artists: Kris Pilcher, Cenk Gunzelis, Josecarlos Florez, Quadrature, Mohsen Hazrati, Burkart Schwaighofer, Matthew Gantt Technology: Virtual Reality, Spherical Projection – A hybrid installation with VR and physical spherical projection enabling international interaction.
  • Eve (2023)
    Dance is an Unplaceable Place (2019) Artists: Margherita Bergamo,   Daniel González-Franco. Technology: An experimental VR piece that explores the boundaries between physical and virtual presence through dance and contemporary dance choreographies.

 

Productions with Virtual Reality and Hybrid Galleries

  • VirtualGallery Hubs (2023)
    Technology: Virtual Reality (Mozilla Hubs) – Virtual gallery for hybrid events, remote participation in art exhibitions at Espronceda.
  • The Smallest of all Worlds (2023)
    Artists: Bettina Katja Lange, Joan Soler-Adillon, Uwe Brunner Technology: Immersive Virtual Reality, Interactive archive – Virtual diorama exploring personal memories during quarantine.

 

Productions with Additional Co-productions

  • Embodied Narratives
    Technology: The Machine to Be Another (Embodied VR storytelling).
  • Library of Ourselves
    Technology: Virtual Reality, embodied research, immersive 360° VR films, body-swapping experience.
  • The Autonomous Machine (2021)
    Technology: Real-time body swap system, embodied experience, self-guided interaction.
  • KIELI (2024)
    Artist: Ferran Belda.
    Technology: Digital art collaboration, virtual and immersive technology integration.

 


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